Analyzing Accessibility Gaps for Users with Low Dexterity

Expanding digital accessibility for users with low dexterity via a foundational, international, mixed-methods research project.

  • Organization

    Google

  • My Role

    UX Researcher

  • Tasks

    Qualitative Study Design, In-Depth Interview Scripting, Data Collection and Management, Synthesis of Results, Shareout to Stakeholders, Academic Publication and Presentation

Please Note: Some of this work is protected under an NDA with Google, so what is shared here is in general terms unless it has been previously cleared for external presentation.

Research Question:

Do users with low dexterity have different touchscreen accessibility needs than users with more acute motor needs?

Result:

Yes.

Why does this matter?

Users with low dexterity have needs that are not met by solutions for users with acute motor needs, such as switch access.

As a result, they experience pain, frustration, embarrassment, and discrimination due to inaccessible technology.

Project Impact:

  1. Three major cross-functional product teams building tools that rely on user dexterity to operate received actionable next steps to improve motor accessibility within their products.

  2. Inclusion and Equity Verticals determining strategy to improve user accessibility across the organization now have a framework for understanding needs, pain points, and external factors that directly influence UX for users with low dexterity.

  3. Bonus: Original findings were also published internationally (2023), recommending UX design strategies for low dexterity users across the mobile tech landscape.

Study Design Considerations

Since the population of users with low dexterity is under-researched, we did not want to make assumptions about their needs. Instead, we wanted to start with better understanding the user experience as it is now.

  • Methodology Decision: Foundational, in-depth interview study design including user demonstration of product use

Accessibility needs are often stigmatized and/or connected to difficult experiences, so users may be hesitant to speak candidly about their needs.

  • Methodology Decision: Interview moderators should be trained in trauma-informed design approaches to facilitate participant emotional safety throughout interview

Since we are targeting mild-to-moderate dexterity challenges, some users may not necessarily have a specific diagnosis related to dexterity.

  • Methodology Decision: Recruit participants via dexterity characteristics instead of medical diagnosis

Methodology

This overview covers the first phase of the project, which was a US-based study approved for external publication. Additional phases of this project included multiple international samples and quantitative data collection and analysis, but details are omitted due to NDA.

Results

Finding

Users with low dexterity have unique accessibility needs and pain points.

Impact

Novel solutions are urgently needed to address the pain points of users with low dexterity.

Low Dexterity User Characteristics

  • Default Settings Preference

    Users with low dexterity could use their mobile devices with default settings to do basic tasks, even though it was often slow, frustrating, embarrassing, or painful. This group was less likely to identify as having a disability overall, despite having distinct differences in dexterity that impacted touchscreen use.

    Solution discoverability and entry points need to be surfaced easily in a mainstream way rather than buried in accessibility menus.

  • Accessibility Resistant

    These users often had enough motor capacity that they preferred not to use switch access tools, or other assistive technology designed for users with acute motor differences. Additionally, they preferred solutions that would not alert others to their differences.

    Solutions need to be discreet to preserve user privacy.

  • Variable Needs

    Users experienced a broad range of motor characteristics, including pain, numbness, restriction, and tremor. Users also experienced transient changes in motor differences that ranged from near full function to very little or no function at all.

    Solutions need to be personally customizable to account for variable needs. An ideal solution is also capable of adapting to transient changes in user needs across time.

“I thought about [exploring accessibility settings] many times. The assistant sometimes helps, but I really just want to blend in sometimes.”

— Study Participant

Finding

Users with low dexterity blame themselves when the phone is difficult to use.

Impact

Solutions need to prioritize in-the-moment and proactive surfacing, since users will be unlikely to discover or use otherwise.

Users spontaneously assumed personal responsibility for accessibility gaps, which limited exploration for potential on-device solutions.

“[I thought that] the phone was correct, and my problems were the burden.”

— Study Participant

It’s up to me to do what I need to do for myself to be able to overcome these things.”

— Study Participant

I just thought it was me. . .I didn’t hit it right. . .I’m looking at it as human error, not phone error.”

— Study Participant

“It’s just me in my head coming up with my own solutions, maybe in part to minimize it, rather than going out and looking for things.”

— Study Participant

Finding

Users self-adapted touchscreen usage to better meet their dexterity needs.

Impact

Novel solutions should directly address the areas users are already likely to self-adapt.

Frequent User Adaptations

Recommendations

When accessibility features are siloed in a difficult-to-find submenu that is labled “Accessibility,” they are effectively hidden from users who are not sure that their needs qualify as a “disability.”

Solutions should be DISCOVERABLE.

Solutions should be CUSTOMIZABLE.

The range of individual dexterity characteristics is broad and often requires frequent and urgent adaptation as needs change.

Solutions should be DISCREET.

Users want to keep others from noticing that they have dexterity differences, and in some cases do not even want to think about it themselves.

“I want the technology to adapt to me. I’m meeting the technology more than halfway today. I don’t want that to be the case.”

— Study Participant

Overall Takeaway

Users with low dexterity have distinct accessibility needs that are not currently met by touchscreen device technology, but we know where to start.